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Introduction to axiomatic maths and projective geometry via the card game Dobble. Learn how to make your own Dobble decks by constructing the "axioms of Dobble" from the rules, then developing methods to build these.

The maths of Dobble

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Learn about sequences, periods, patterns, and the Chinese remainder theorem through the medium of juggling balls.

Maths through the medium of juggling

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Explore the maths of simple games

Game, set and maths

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Explore how statistics get used within a hospital with a model of radiotherapy treatment for cancer. Try and damage the tumour while minimising the effects to nearby healthy cells.

Statistics in the hospital

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Does building bypasses make journeys faster? How can we optimise traffic flows? What causes traffic jams? Why do I stop for no reason? What's a stationary wave?

Finding interesting maths in everyday traffic

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Making 3D shapes out of 2D ones. Look at how angles combine to tessellate and then form 3D corners.

Explore the five platonic solids and other 3D shapes.

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How can we count the number of penguins, there's far too many? Investigate several ecological techniques to use statistics to help us out.

Counting when we can't count

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Maths problems involving coloured hats

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Why are wheels round? How do vending machines identify coins? Explore the answers to these questions by looking at some alternative shapes of constant width, maybe the circle isn't as unique as you first thought.

How do vending machines identify coins?

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A wonderful experiment of probability involving a cuddly goat called Bertrand, a couple of coins, three doors, and three boxes.